Minotaur Download 13gb
- gichildiconthanhea
- Sep 3, 2019
- 11 min read
Updated: Mar 9, 2020
About This Game An adventure game with visual novel-style narrative, Minotaur tells a dark mystery story set in a newly created science fantasy world. It is a game inspired by Zero Escape and Danganronpa series, various visual novels and old-school point-and-click quests by LucasArts, Sierra and others.GAMEPLAYA picture is worth a thousand words! And demo is just... priceless. Download our 0.2 demo for PC/Mac to try Minotaur out.A short summary of main gameplay features (0.2):• point-and-click exploration and puzzle solving,• visual novel-style narrative in complete voice over by a great cast,• rich and detailed sci-fi setting,• character skills,• hint system.Coming in Early Access:• timed sequences and boss fights,• multiple choices which affect progression and endings,• enhanced UI and controls (lots and lots of hot keys and sound control options),• Ollie in a swimsuit.If you're stuck at Nod's or Maya's, check out our spoiler-free walkthrough (use the link to the manual).GRAPHICSMinotaur is a 2,5D game with 150+ animated backgrounds. At the risk of sounding cocky, we think it looks really cool. And its native resolution is full HD.STORY AND CHARACTERSMinotaur tells a story about a group of nine characters (five of which are playable) who find themselves unable to leave their own home. Tensions rise as things start to take turn for the worse and it becomes clear that their unfortunate situation is not an accident, but a trap of elaborate design. Revealing the identity of its creator and understanding their motives is now the matter of life and death.The story unfolds from perspective of five different characters, and although you can only unlock routes in succession, your actions and choices in each of them have universal effect and lead to one of four different endings.SETTINGWe created our own universe with blackjack and hook... sorry, demons and penguins. We called it The Universe of Seven. It's a very detailed science fantasy world with its own history, geography, rulebook and characters. We hope that Minotaur will be the first in a series of games set in U7. Other U7 projects we're currently working on are Red Crown, a novel scheduled for 2018 and a prequel to Minotaur, and a board game....We hope you like Minotaur (remember that you can check out our 0.2 demo to get a better feel for the game). Let us know what you think, feedback is important. We listen and try to make Minotaur better. And don’t forget to add us to your Steam wishlist : )See you soon in Nova! 7aa9394dea Title: MinotaurGenre: Adventure, Indie, Early AccessDeveloper:U7 committeePublisher:U7 committee, indienovaFranchise:indienovaRelease Date: Real soon Minotaur Download 13gb fleshgod apocalypse minotaur mp3 download. sinbad and the minotaur hindi dubbed 480p. minotaur cult follower. poe minotaur pack. minotaur ml. bell vs minotaur english dub. minotaur quizlet. minotaur lyrics. minotaur free comic book day. minotaur ml. minotaur art. hunt minotaur tibia free. minotaur ram. minotaur build full tank. minotaur runescape. minotaur centaur. minotaur vs cyclops. minotaur shock. the global minotaur pdf free download. minotaur class cruiser. minotaur 3d print. minotaur screen protector iphone 6. minotaur 4 persona 3. minotaur oblivion. minotaur yugioh. minotaur reto download mp3. minotaur maze. minotaur full movie online. minotaur hunter tibia. is minotaur in english word. minotaur taurus. minotaur iv. minotaur in hindi. minotaur logo. minotaur task tibia. minotaur free clip art. minotaur captain skills. minotaur drawing easy. download film minotaur sub indo. minotaur painting. minotaur 2006 torrent. minotaur zeus. minotaur egg. minotaur shock mino. minotaur macchiato. minotaur 1960. minotaur car. minotaur zombie. minotaur quotes. minotaur names. minotaur anime. minotaur roofing. minotaur release date. minotaur 3d model. minotaur quest. minotaur children's version. minotaur japan. minotaur mitologia. minotaur shock. minotaur quest location. minotaur japan. minotaur tank build. minotaur joe. minotaur jw pepper. item minotaur full damage. minotaur axe. minotaur typeface free. minotaur fighter. minotaur jhu. minotaur zombie 5e. minotaur labyrinth. minotaur mace Its hilariously bad. Its so bad I actually recommend it for people to see how bad it can really be. Seriously.. The Dark Souls of unity asset flips. There's plenty of room for improvement in this game, but from the way it's looking it won't be improved very much. The combat is really really bad, and that's pretty important. I wouldn't recommend picking this one up unless it's changed really seriously. See the following video for gameplay, it's really not good: https:\/\/www.youtube.com\/watch?v=db9PguB1Wl4. I thought this game looked good. At least different than the other inexpensive games that have been coming out. The controls are bad. The combat is even worse. I would just ignore this game even exists.I initially gave this game a thumbs down. The developer responded to my complaint and is fixing the problems I had. Never had a developer care about the consumers.. Hey there!So far I think it\u00b4s a nice game for an early access I mean games like Ark or PUBG had problems aswell and look what they are now, but that\u00b4s not the point.For being a great expierience I think you should - turn the music in the tutorial a bit down cause it\u00b4s loud for my opinion the next levels were fine from musical background- change the controlls to fit the Hack and Slay playstyle more- adding a Story (maybe a few cut scenes) cause I felt a bit lost why this Minotaur is going on a rampage- adding more animations (the animations so far are fine but the game doesn\u00b4t look fluid in the animation styleand as last point- maybe some personalisation options (skilltrees, unlock able outfits and weapons, maybe female minotaur)otherwise it\u00b4s a funny game so far and I\u00b4m curious what the next updates will bring. Weird, dark, slow, horrible AI, annoying background music and etc...For the developer:I played only 0.1 hours because it was all the time I could handle playing this thing!That was just the tutorial? Ok, well, it's the WORST tutorial experience I ever had.I uninstalled it already and I will never play it again, for sure!. DONT BUY THIS...okay being a person whos been into game design for over 20+ years i must say this is absolute garabgeGraphics,gameplay,controls everything is horribly done...uses unity assets as well and dev needs to learn game design before making a complete joke of themselves on steam...not worth a penny really its that bad...To Dev....take this garbage down no one is going to buy it...grow up a bit got serious feeling ur a kid making this by the way this entire game is baddly designed and the stupid tutorial telling people about eating and learn proper game design and playing 6 mins of this junk is a nightmare in it rightly own and im into unreal 4 dev myself much better engine to work with and dev tools than Unity which im also familar with ;)I get ur into game design... well learn it properly and stop wasting ur time on a pet project that ur charging people money for that is aweful in every aspect and makes urself actually look bad in the end...Dont mean to be harsh its the fact of the matter and like seeing people with a passion for this stuff actually go some were with it...Take this garbage down and take some serious advice from some one who knows game design alot. Being an early access game, I can only day this game has a lot of room for improvement. The Minotaur character looks good, but that is about it. The controls stink. I cannot find a way to pull the camera back out once it zooms in during fighting. Oh...and there is no clear way to close the game. Nothing in the menu says "log out" or "end game". Had to Alt-Tab out and kill the process. I hope this game gets better. Improved Level 4: Update 21 - Improved Level 4- Fixed a problem where camera movement was doubled, making it super fast. My code used to check for either a mouse move or a gamepad rightjoystick touch, and then move the camera. But something in Steam sometimes caused gamepad right joysticks to be re-interpreted as a mouse, causing double movement in my game. Since I can't control that, I've changed my code to accept either mouse or gamepad camera movement, but not both at the same time.- Added new stair colliders to all of the stairs in the Sky and final levels, so now if you somehow fall through the mesh colliders, these ones will catch you and you won't get stuck. Unless the stairs are over nothing, then if you fall through you'll keep falling to your death, and you won't get stuck. :)- Changed the final boss, so he will load at the start of the level, so really fast players can no longer run from the start to where he is before he's finished loading.- Also gave him a few cultists to help fight Minotaur.- Got rid of the teleporters in the last level, and replaced them with stairs and hallways. So you can enjoy the stress of travelling through dark areas, without railings, not knowing what's waiting for you ahead.- Adjusted lighting in final level, I turned the brightness way down in areas that were lighting up low resolution textures.- Fixed a bug where a few enemies were immune to all of Minotaur's weapons.. UPDATE 8 - Free Camera: (Minotaur battles the giant with the red sword in level 4, now much stronger and aggressive)(I'm spinning the free camera, to show you how much fun it is to look in other directions!)WHAT'S NEW?- Added a manual third person camera, similar to what's in Dark Souls and Grand Theft Auto.- To switch between manual/auto camera press C on your keyboard, or press in on your right joystick on your gamepad.- Fixed Minotaur's throw animation, so it transitions to idle when done. Instead of forever staying where he is with a stupid look on his face.- Updated computer enemies so they will no longer stack on top of eachother. Now when a group comes for you, they'll evenly spread out and surround you.- Added lots of props to level 1.- Also in level 1, moved enemy spawn points to more realistic locations. So now they'll come at you from a house, or a dark alley, rather than beaming in to the center of a courtyard.- Made Spearmen less spammy, by raising their attack cooldown. And less annoying by reducing their stun duration from 3000ms to 2000ms.- Lowered all enemy Cultist hp, to make them less tedious to fight.- Blocking attacks now costs stamina, if the block drains you to zero stamina yuo will then be stunned for half a second.- Level 4 adjustments to the giant soldiers with red swords, they're slower but will kill you in two hits. - Level 4 adjustment to the faster soldiers with blue swords, now they do a flurry of fast attacks.- Added HP bars to bosses, and every enemy with a lot of HP.. COME AND PLAY!: Last night I clicked the big RELEASE button, making Minotaur available for purchase.After only a few hours I've gotten some great feedback in the Discussion. No one's found any game breaking bugs, but I did get good suggestions to make the weak enemies more satisfying to fight against, and combat overall more immersive. Plus lots of ideas to make the gore even better.If you want to help shape this game, it's easy! Just play it, and make notes about the things you'd like to see get added or improved (plus any bugs you find). Then share those ideas in the game Discussion pages.. UPDATE 6 - New Achievements and Level 4 Redone: NEW ACHIEVEMENTSRoad Kill- Kill someone by running them over.More Road Kill- Kill 20 enemies by running them over.It's Hammer Time!- Get 50 kills with hammers.BALANCE CHANGES- Adjusted Minotaur's aerial chop animation, so he ends it on the ground instead of 2 feet above the ground.- Adjusted bleeding so it won't fill up your screen with bloodpools and kill your frame rate.- Took away computer's free 1 second stuns they were getting on the player after every hit.- Gave demons immunity to run / charge damage.- Gave the giant scorpion and Orthros (the two headed dog lizard) immunity to run / charge damage, and made all of their attacks uninterruptible.- Thrown spears now to 20 damage, so just three will kill a Harpy (flying bird woman).- Volcrate (bird man) hp increased from 90 to 110.- Dragon hp increased from 30 to 70.- Level 3 boss Chimera's charge time for headbutts increased to 500msLEVEL IMPROVEMENTS- Level 4 battle zones added invisible walls so you don't wander off, and cameras by them to suggest you go back and finish fighting.- Level 4 battle zones now have their own mini bosses to defeat before you can move on.- Level 4 now remembers if you've unlocked the door to the boss. So once you unlock it, it will remain unlocked in the future playthroughs. - Redid level 4 boss fight. He now has a new kneel-crush attack, and his stomps do an extra attack that will knock you down and stun you if you're too close. Also added two dragons to shoot fireballs at you every 5 seconds.. Update 16 - Russian and German: What's New?- Translated the game into Russian and German. - Added some giant black pillars in the last level, to help players figure out where to go next.- Also optimized that level by only loading half of it at the start, then loading the rest as you play through it.What's Next?I've been playing a lot of Bloodborne lately, and I love their level designs. They're so interesting to explore, and also suspenseful and terrifying.So I'm working on a new level for after the tutorial, with a couple new mini bosses, some hidden things, and the goal to make you afraid of what's around the next corner. :)Also going to re-arrange the other levels, to get away from the wave design (like Conan or God of War), and switch to more of a Dark Souls design. Same amount of enemies, but fought in a larger level.. UPDATE 7 - Animations: This update was all about fixing or adding animations for: turning, eating, getting up, and getting damaged. Plus adjusting some colliders in levels 1 and 3 to stop players from running through houses, or skipping parts.DETAILS- Made an adjustment to Minotaur's rotating. Now instead of instantly rotating to where your mouse or joystick say, he will rotate gradually 10 degrees per frame, and his legs will play a rotate/pivot animation.- Fixed Minotaur's eating animation, so it will automatically transition to his idle after he's done. Before he would stay on the ground until you moved.- Made Minotaur automatically get back up after getting knocked down. Instead of staying there until you did something.- Fixed a bug with Minotaur's animation for taking damage, which was preventing it from playing.- Added or fixed colliders on all of level 1's houses and statues.- Fixed a bug that was causing the default brightness to be REALLY BRIGHT. Which was lighting up all of my nice shadows and ambient occlusion!!- Made computers who are un-stunnable, also un-pushable.- Added a few invisible walls in the sky level, so you can't skip certain parts by jumping over railings.- Moved an invisible wall that was blocking the exit in level 1.- Moved an invisible wall in level 1 that was blocking access to a maiden.. UPDATE 5 - Level 3 fixes to gravity and rotations: BALANCE and AI CHANGES:- Volcrate (the bird man) has a new block breaker move (on Normal and higher difficulty). To warn you that it's coming, it uses the same grunting sound as his unblockable gap closer move.BUG FIXES:- The poke attack works now. It does 0 damage with axes, but spears and swords do good damage. With keyboard+mouse hold Left-Shift and press Left Mouse button. On Xbox controllers hold Left-Trigger and press X.- Volcrate (the bird man) respects gravity now. If he follows you down some stairs, he will walk down them instead of float down like an astronaught.- Computers no longer twitch and spin impossibly first. The problem was their auto-aim code running 60 times per second while they're moving close or through you. The solution was just to limit them to one auto-aim per second.- Fixed Minotaur's weird rotations he does when fighting enemies on stairs, and when doing an aerial chop attack against a dragon.. Kickstarter: You'll be pleased to know that the Kickstarter has now started for Welcome To... Chichester 3 !If you would like to donate to it, click on the link here[kck.st]

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